Engadget Logo Engajet Japanese version of Xbox Series X | New function "FPS Boost" lifted and compatible games were converted to 60.20 fps

Written By notebooktabletphone

Microsoft will provide a new game console Xbox Series X | S "FPS Boost" from today.

The FPS boost is a function that doubles the FPS (the number of screens drawing) when playing the previous generation Xbox One game with the Xbox Series X | S backward compatible functions.

The game that originally had a maximum limit of 30 fps (30 frames per second) would move slimy at 60fps, and depending on the game, it would be available to 120fps, which became possible for the first time in Xbox Series X | S.

FPS boost compatible title

Five works were announced as the first compatible title.The New Super Lucky's Tale is driven by 120fps if it is a combination of compatible TVs and gaming monitors.

Speaking of the latest generation game consoles and FPS, 60fps will be enabled through compatible patches, such as ghost of Tsushima and GOD OF WAR played in PlayStation 5, and at the beginning of the release, "4K 30fps graphic mode" or "full HD 60fps"The game that was a "performance mode" was a two -party game, and recently heard news that supports both 4K and 60fps in an optimization patch.

However, since "FPS Boost" is a function on the system side, it does not need to be patched by the original game developer or the player will be updated.You can benefit from the FPS boost without doing anything in the corresponding title.

Compatible with individual settings of FPS boost / Auto HDR by the main unit update

The Xbox System Update in the near future will add an option setting menu to play games with backward compatibility.

Press the menu button with the game tiles (icons) selected on the home screen, etc. If you select "Manage games and add -ons", there is a new compatible option menu under "Uninstall", which is for each title.You will be able to choose or disable FPS boost and auto HDR.

Whether the FPS boost is effective in the game you are currently playing can be checked by pressing the home button during the game and whether "+ FPS BOOST" is displayed at the top right of the screen (after updating the main unit in the near future. Until then.Is valid but there is no label yet).

I asked Microsoft

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エンガジェット日本版 Xbox Series X|Sの新機能「FPSブースト」解禁、互換ゲームを60・120fps化

FPSブースト機能について、もう少し詳しくI asked Microsoft。

Q.About the specific method of FPS boost

During the development of backward compatibility functions, the high performance of the Xbox Series X | S revealed that the Xbox One title would significantly shorten the time required for the screen drawing, and the idle condition would continue to continue to the next frame.The FPS boost is the principle of drawing more frames than originally original game engines using this room.It is realized by combining multiple methods.

Q.Difference between games where FPS boost is valid and that cannot be enabled

How the original game is written is possible, or if FPS boost may be possible due to internal clock handling.For example, even if the number of frames is doubled in the FPS boost, it will not be compatible if the character animation may be twice as fast as the character animation or a physical simulation broken.

If the FPS boost is found to be possible, first perform a thorough test on the Microsoft side to check if the game is not adversely affected or the original intention.Once you have passed this test, the next step is to evaluate the effects of the FPS boost, and make sure that it is exactly the original game.

Q.About latency

(Because it is a method of turning the game engine itself quickly) There is no adverse effect on input latency and response speed.Whether the FPS boost is enabled does not cause any problems such as input delay, the Microsoft side conducts a thorough test, and only the clear one will be FPS boost.

(Note: In the "double -speed mode" on the TV, the method of generating and inserting an intermediate frame from the front and rear frames occurs in principle delays from internal processing to display. FPS boost is the intermediate frame from the drawing result.Instead of generating, the game engine itself is drawn more frames.)

Q.About Xbox 360 and first Xbox title

At present, FPS boost is valid only in the Xbox One title.We will continue to consider whether it can be applied to Xbox 360 and the first Xbox, but there is nothing to be announced at this time.

Q.The up -up functions of backward compatible titles such as FPS boost, Auto HDR, and native 4K are attractive, so you want to play more games with compatible functions.In particular, about the expansion of the title itself, such as the past work of Japanese developers / publishers

There is nothing we can make at the moment, but we are constantly considering new backward compatible titles.